Skip to content

Hidden Passages in the Demo

Quick Answer

The documented demo route is a concealed wall in the large underground room before the elevator. A reaching skeleton points toward the wall you need to examine.

The documented demo route is a concealed wall in the large underground room before the elevator. A reaching skeleton points toward the wall you need to examine. There is also an earlier outdoor hidden-door lead using the same kind of corpse clue, but its exact landmark is not established here.

This page covers those demo findings and the method for recognizing their clues. It is not a complete map of every hidden passage in the released game.

Read the skeleton before searching the wall

A skeleton reaching or pointing toward nearby stonework is a useful reason to stop and inspect the environment. Follow its arm toward the wall immediately around it rather than treating the pose as a direction to a distant area.

For the documented underground entrance, the action is to examine the indicated wall. A concealed interactive entrance is different from an ordinary locked door: the solution is to recognize the clue and interact with the correct surface.

Avoid turning this into a rule that every skeleton marks a secret. Some corpses are scenery, while enemies can also resemble the remains you are inspecting. Look for the relationship between the body's pose and a nearby surface.

Skeleton beside the stonework concealing the demo passage

Check the wall next to the skeleton.

Find the underground doorway before the elevator

Use the elevator as your anchor when navigating the demo's dungeon. The entrance you want is in the large underground room before you reach it.

  1. Return to that room rather than searching the elevator shaft itself.
  2. Look for the skeleton reaching toward a wall.
  3. Trace its arm toward the adjacent stonework.
  4. Approach that section and use the examine interaction.
  5. Enter the concealed room after the entrance opens.

The room contains a mysterious meal. That makes it a useful destination if you are searching for the demo's food achievement, although reaching the room and consuming the meal are separate actions.

Opened stone passage leading into the torchlit hidden room

The concealed wall has opened into a narrow room.

If you have already walked through the room without finding anything, focus the second pass on the skeleton and the nearby wall. Repeating the whole dungeon route is less useful than inspecting the actual clue at the landmark.

Use the outdoor lead without guessing a location

An earlier outdoor hidden door is also identified by a pointing corpse. The useful part of that lead is the search method: inspect the outdoor portion you have already crossed for a deliberately directed arm and check the nearby wall.

The available location description does not narrow this to a named ruin, compass bearing, or numbered map square. Treat it as a reason to revisit suspicious corpse placements, rather than as an instruction to search a particular cliff or beach that has not been identified.

A successful underground discovery helps you understand what the clue is asking you to do. Apply that same close inspection outdoors, while recognizing that the outdoor search is less precisely directed.

Distinguish hidden walls from movement routes

A distant ledge and a concealed doorway call for different approaches. If you have a pointing skeleton beside an apparently solid wall, inspect the wall. If the obstacle is a gap with no such nearby interaction clue, repeatedly examining it does not establish a door.

The demo's lunge-jump trick is a separate movement technique. It is not part of the documented underground doorway route, and an area reached with unusual movement is not automatically another hidden passage.

The released game's Holy Sword Endu also provides intended traversal. Keep that ability separate from the early demo's movement experiments when deciding whether an obstacle needs an interaction or additional travel range.

Keep your own discoveries distinct

Record a landmark and the entrance you actually opened when checking secrets. A room described as being near a boss and a room described as being before an elevator should not automatically become two entries on a checklist without confirming that they are different places.

For the route on this page, the reliable sequence remains the large underground room, the reaching skeleton, and the wall it indicates. Those concrete details give you a passage to find without turning a partial set of demo clues into an unsupported island-wide count.